Rusted Heart
Summary
Venture into the city to help your sister find a new battery.
Rusted Heart is a story-driven RPG game with rhythm elements made by the Game Dev Club at the University of Hawaii at Manoa during our in-club game jam.
Move with "WASD" Advance dialogue with "Space" and use keys "ASDFG" during rhythm sections. Best played in full screen!
Credits
ARTISTS
Brandi Wakashige
Gas Station, Junkyard, and Bar Background
Bus Station and Bar Interior Line Art
Jia
Uncle Bus Sprites
Christian Wall
Brother and Sister Robot Sprites
Robo Gang Goon and Boss Sprites
Kathryn Nakagawa
Street View Jail Line Art
Shanty Town Line Art
Anne Di Martino
Street View Jail Coloring
Bar Interior Coloring
Shanty Town Coloring
Title Screen Art
Andrew Hoang
Non-Combative NPC Sprites
Title Screen Buttons
Christopher Oki
Battle UI Elements
Note Design
Music
Coen
Main Theme
Jia
Encounter 1
Credits
Tauren-John Magofna
Encounter 3
Jaaron Cabsaban
Encounter 4
Title Screen
Elwais Golbuu
Revisions of Encounter 1
Encounter 2
Michael Sumaylo
Battle Win and Loss Jingles
SFX editing (bar ambience, part detachment, steps)
Writing
Zoe N.
Lead Story Writer and Editor
Trevor Lang
Bus Scene
Victor Pagan
Bar Scene
Junkyard Scene
Editing Assistant
Programming
Jia
Lead Integration (Art/Animations, Dialogue, UI, Levels)
Dialogue System (Cutscenes, NPCs)
Beatmaps (Encounter 1, Boss)
Dustin Tomi
Rhythm Minigame
Integration (Levels, Music & SFX, Dialogue, UI)
Scene Transitions
Elwais Golbuu
Initial Character Movement
Victor Pagan
Camera Follow Player Script
Playtesting and Bug Fixing
Sean Umeda
Encounter 2
Nick Takamatsu
Encounter 3
Encounter 4
Audio Management
Kathryn Nakagawa
Title Screen
Zhongyu Zhang
Dialogue Script Edits
Bus Scene Integration
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